HTML5 Game Development Insights Book

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HTML5 Game Development Insights

HTML 5 Book Info

HTML5 has come a long way. It might be hard to believe today, but getting publisher support for Pro HTML5 Programming, the book I co-authored with Brian Albers and Frank Salim in 2009, and released as one of the first books on the subject in 2010,
was quite hard. Publishers were just not sure if this new HTML5 thing had a future or if it was just a passing fad. The launch of the iPad in April 2010 changed all that overnight and drove the curiosity and excitement about HTML5 to a whole new level. For the first time, many developers started to look seriously at the new features and APIs, such as canvas, audio, and video. The possibility of many kinds of new web applications with real native feature support seemed almost too good to be true. And, to a certain extent, it was.